Deadlands uses ordinary playing cards for a lot of mechanics including initiative, spellcasting and weird science gadgetry.This is explained as the game having been created In-Universe, by a game designer who ended up in the Falkenstein universe, and the prejudices of that world mean that gaming with dice just isn't "proper". Castle Falkenstein uses playing cards as the main mechanic.Not to be confused with Death Dealer, when a fighter uses the cards themselves as a weapon. reloading your deck leaves you open to attack) or even cause a Game Over.Ī Sister Trope to Card Battle Game. Running out can cost you precious time (i.e. Now this doesn't always work just like a Collectible Card Game as sometimes you have access to the entire deck at once and merely have to pick the best card for a given situation. ![]() After that, the card system is (almost) never explicitly mentioned again. In other words, these cards exist outside the universe's Fourth Wall, and are invisible to the in-universe characters who are still clashing swords and summoning spells, not slapping cards down on some table.Įxpect to see one character with full Medium Awareness of the subject, solely to teach the player how the battle system works. combat system) doesn't involve actual cards, but the mechanics the game uses to implement its system use cards anyway. A Video Game trope where the game's setting (e.g.
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